Sunday 11 September 2011

Entry 1 - The Meduasa Snake

Well finally the first of my Almanac entries, The Medusa Snake, is complete!
A productive weekend for certain.


First of all here is the video of the animation I made for him, admittedly I'm a little unhappy with the 'popping' effect of the render due to the low poly count and high reflectivity of the material the texture is applied to. However there is little to be done about this; and it wont actually affect the final Almanac version so its not too much of an issue really, more a minor annoyance.



And here is a screenshot of how he appears in his Almanac entry:



Notice the slight coloured hues in the lights coming from various directions to give him a creepy look? The lessons of the first semester have not been forgotten!

Another feature added to this in unity is the fact that rotating the mouse allows the viewer to turn the monster model around and view it from any angle. I'm quite proud I got it to work... too a lot of messing about....

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