Friday 28 October 2011

How I hate Chimeras

Well I'm still struggling with this darned Chimera.
He was fairly easy to animate and such, but on importing into Unity disaster struck.
It seems that something in the weighting of the bones is messed up and so whenever he animates this happens:



All his verts decide to take a fun little dance around the screen and back... I'm not impressed at ALL.

Anyways, heres a video of derpfacelion Chimera animated to his derp-iest best:





EDIT

Okay never mind I fixed the stupid Chimera. It seems that somehow some of my verts were duplicates on top of each other but not actually merged together... so the reason the spikes were occuring was because the unattatched verts were flying about unweighted to bones properly.
Not actually sure how that happened since the model was made entirely by extruding.... but I suppose I've never been the conventional sort anyway.

Panic Over....

And Chimera done!

Onwards to Miss Dryad.

Sunday 23 October 2011

Chimera troubles

Well I must admit that monster 3 the Chimera has been giving me the real runaround.

Design wise I love it, textured model.... not so much.... but two weeks into working on it I've decided to stop fussing with the details on the texture and just move on to he animation and finishing it off. The problem I've found with this particuler model has been that the sheer amount of limbs meant an awful lot of seams.... which causes issues....

Hopefully monster 4 the Dryad will turn out nicer once I move onto it.

Chimera shots:

Sunday 2 October 2011

Happy Horse

Well this weekend has definitely been a productive one with the addition of monster 2 The Kelpie to my project, all finished and added to his own little entry in the Almanac:


I actually had a LOT of fun with this texture, I find underwater textures are really fun to make with adding all the little plants and crustaceans and such. It was also a fun model to light in Unity with all of the interesting green and blue hues and reminded me a lot of my first semester project.

I'm a little disappointed with how 'happy' this guy looks from certain angles....his stretched skin seal over his mouth didn't really work.... my textures always look nicer when they aren't actually on the model it seems lol. But overall I'm rather pleased with how he came out overall.



I also achieved a few little unity bits and bobs this weekend too, so that's one step closer to being done now too.