Tuesday 1 February 2011

Its all in the eyes.

Just another small update on the Clara model. With the use of a simple 'point to' constraint and some nurbs curves I have made some simple controls to... well control, the direction that the eyes of the character face. The eyes can be controlled either simultaneously with the box, or individually with the circles. Though the circles probably wont be used all that much (unless the character spends a lot of time cross-eyed) its useful to have and to know.

So even if its only a small update, its one more little step towards a fully animated character!

Also you can better see the specular map of the face in this video, with it being a close up.
So that's nice too.



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